

They fixed those shortcomings one by one in later franchise releases. To run it smoother you had to do "stuff". I have a GTX 1070Ti and ever since I got this, the above four are all I need to do, everything else is they made this game, there were many things they overlooked at the time. Ten years ago you needed to tinker around with undesired graphics effects to get smoother game in multiplayer and singleplayer, modern GPUs can give you 250+ without any need for turning down graphics settings. snaps 30 - send more bitmaps to the server cg_fov 80 - with UHD and QHD monitors you should really use this cl_maxpackets 100 - all modern PCs can handle the high packet rate, this ensures you're sending all the data, that your game can send, to the server com_maxFPS 250 - this was decided to be fair value for FPS and running a smooth game In theory I understand but I still can't make technical sense of how it would make them teleport around. But when half the server, or more, is doing it I dont even bother and go elsewhere. If its a populated server with only a few people doing it, its annoying but doesnt take away from the fun. You can usually spot this kind of thing and often it tends to be by the same players over and over during a round. But he warped away with his lag bind like a little bitch.

I once saw one semi-regular, who shall remain nameless, moving around perfectly fluid and then I took one shot at him from close range. If you see someone running smoothly, and then he suddenly starts warping around when being shot at, then he clicked the 'low' button and ran away. Yes unfortunately some people bind the dvar to two different keys.
